Assessment Task #3
REFLECTION 3 WEEK 4 – Exploring Group 2 Tools...
Zteven Whitty
This reflection
regards the brief interaction, building and exploring experiences
I have had over the last week exploring the web
2.0 Group 2 tools. The tool in focus was an animation generator website found at www.GoAnimate.com. Available and
appropriate for both teachers and students - this tool has very
much altered, for the better, my approach, attitude and projections
for designing lessons. Specifically, this on line tool has
brought to my attention the value in having as many contingency plans and class
content prepared to counter the very possible event of unfavourable teaching
circumstances - an important attribute for my desired focus teaching area - Primary
school, dance.
Please find the
following components in this post…
1. TUTORIAL#5 - a video displaying the work produced this week using the online creator.
2. PMI NodeMap - a graphic charting positive, negative, and, appealing factors of this tool.
3. Ethical Insights - some safety, legal and ethical notions surfacing from publishing content.
4. Technical Insights - a brief usability and potentiality account of the technology this tool uses.
5. SAMR Connections - how this tool integrates established education resource modalities.
1. TUTORIAL#5 - a video displaying the work produced this week using the online creator.
2. PMI NodeMap - a graphic charting positive, negative, and, appealing factors of this tool.
3. Ethical Insights - some safety, legal and ethical notions surfacing from publishing content.
4. Technical Insights - a brief usability and potentiality account of the technology this tool uses.
5. SAMR Connections - how this tool integrates established education resource modalities.
Year 6/7 English Tutorial #5 ...
A little digital diarizing ...
Please select full scene mode and adjust zoom,
Some specific considerations on legal and ethical
matters...
Using
any online content generation tool to create quality educational resources
warrants the attention of safe, legal and ethical conduct. GoAnimate would put a user in the same delicate
position as any other online content generator when reckoning with content
proprietary inside the act of producing and promoting education resource.
- GoAnimate and safe content proprietary. To ensure safe use of the
functions and applications made available by this tool one would
need to act respectfully and diligently. Applying appropriate
standards and when evaluating suitable assets
for pedagogue implementation would still entail a high
likelihood of needing to incorporate or include potentially sensitive
content, e.g.: assets depicting direct identification of persons, and, in
particular, minors; names of students; colleagues etc. This is done so as to avoid
possible damages, upset, and, infringement of rights. The following quote
was taken directly from “One
way to avoid misunderstandings is to create an explicit policy on Internet
behaviour, also known as an “acceptable use policy,” or AUP.”1 This
pertinence of this statement reaches past school gates, and, becomes
relevant the moment any person – teacher or student - joins a learning
site. Overall,
I found one effortlessly comes across plenty of inspiration and options to
create engaging education resource with this tool whilst practicing safe
content proprietary.
- GoAnimate and legal content proprietary.
Like any online conduct, when intending to appropriate and publicly
distribute any non-personal asset, one must ensure that copyright issues
are revealed and dealt with professionally, and, that assets are properly
attributed to original creators/authors when used in an appropriate manner
under certain acceptable circumstances. An example of
acceptable education related circumstances would be proper
attribution as part of a Commons Use License, whereby "licensees may copy, distribute, display and
perform the work and make derivative works based on it only if they give
the author or licensor the credits in the manner specified by these."2 Investigating
asset usability by checking with or contacting a copyright holder,
representative, or any entity exercising copyright law related procedures,
and, providing
appropriate attribution to images, content, music etc. are mandatory. This
issue extends into areas concerning matters where
the reposting of student work of which would most likely
contain well-intentioned or unknowingly
borrowed copyrighted material. I found the information
at www.smartcopying.edu.au helpful
in following-up copy/communications guidelines. For
example, several images (such as the living book and melting
butter images found in the video I created and provided website links) of
which I purchased and downloaded through my 123RF account in the fantastic image
bank website, 123RF.com. Overall, I found one must remain aware to
the degree in which wish to invest in the production and promotion of
engaging education resource with this tool whilst practicing legal content
proprietary.
- GoAnimate and ethical content proprietary. Something of concern relating to are few particular
financial implications of which one may need to keep in mind when choosing
this tool. Apart from the considerations towards optional
service fee payment/s, there is a monetizing element to one of the
fee-paying plan options of which might hold significant repercussions. An
example being, in the event where a valuable education resource or
resource set is made publicly available an unapproved vendor might devise
a method to monetize the content. I did use the images from a performance
work by a private performance artist, and, of course - far from expecting
to ever gain anything other than experience with the animation tools - I
still wrote the artist with indications as to my use of their imagery and
reference, and, requested definitive boundaries as to their inclusion.
However, I certainly suspect there could be creators and distributors
planning to profit from the potentially completely open slate for
dishonest and unjust activity. Some notable features of the business
payment plan are the creation of connecting to an affiliate service, and,
a monetizing YouTube account. Overall, I found one might consider
a lot more than simply the sequencing and manipulation
of fantastic images for an engaging education resource with this tool
whilst practicing ethical content proprietary.
Time for a picture...
...Choreographing animation is cool.
...So, too, is attribution3
Technology applications in my teaching area…
This tool, with all the accompanying (please see NodeMap) desirable and undesirable
characteristics, has completely expanded my faculty as an aspiring primary
school teacher. It has shown me options
for potential dance and all class application. For instance, when classroom
facilities, venues, or, timetabling issues arise in school sites, it would be
extremely helpful to have a whole unit of work on standby ready to be explored.
With this, a teacher could hold an engaging emergency lesson on the spot for
any given reason inside any given purpose. Additionally, class might be prepared
with a resource to examine or review whilst away from a school site where,
perhaps, a camp or excursion limits cumbersome materials. More specifically,
the element of creating and having a captivating animated
instructional/tutorial video on standby has great value in terms of ease of
access and interactivity for students. Having lesson content act both on
and with a student attests for a very positive offering. The products of this
tool offer exactly this characteristic. The videos work to keep the viewer interested
in the content - a major task in any academic setting. Now, looking at the The
Arts specifically, an animation–videography hybrid could be an excellent use of
media for exploring class activities or assessments. Students in year 7 are expected
to demonstrate multimodal content generation at some point along their journey
through the Australian English curriculum (please see appendix 1). I simply saw
this task as a great opportunity - an opportunity to illustrate the study of
performance and visual arts as a versatile, valuable, pithy, skill-building,
cross-curricula avenue for pedagogic orientation worthy of pursuit. An image -
I suspect - I care to see again.
SAMR concerning my group
two tools...
SUBSTITUTION
Activity definition: a demonstration of topic knowledge in response to an activity.
Activity outline: At this level a student might gather ideas in comics or images and sequentially place them in an animation in response to a performance art work.
Activity example: Use animation to define the difference between the words "Energy" and "Exergy"...
AUGMENTATION
Activity definition: an interpretative or reflective response to an activity of which calls for added comprehension, and, the application of extended concept avenues.
Activity outline: At this level, in response to a performance art work, a student might make inferences on the theme of an art work, generate their own characters and apply individual setting imagery, script agenda, and, subjective action, then place them in an animation with the overlay of personal inflection through chosen dialogue and accent.
MODIFICATION
Activity definition: a demonstration of topic analysis in response to an activity.
Activity outline: At this level a student might create a selected amount of scenes with the intent to contribute towards a group response dramatic animation. Here, a designation of tasks objectively drives the group consensus to arrive at a desired end product.
Activity example: Use animation to dramatize and contribute to your group video what you feel effectively emphasises the textual content of EXERGIE Butter Dance...
REDEFINITION
Activity definition: an investigative or diagnostic response to an activity of which calls for added evaluation and, the synthesis of extended concept avenues.
Activity outline: At this level a student might create an original, recyclable animated video which identifies in response to a performance art work a metaphoric overtone. Here, a designation of corresponding poetic forms/styles awaits a different student to recycle the original video file by layering it with specific poetic characteristics.
Activity example: Use animation to rewrite your assigned EXERGIE Butter Dance metaphor in its corresponding poetic form/style...
Extended SAMR thoughts...
The result of experimenting this
week is a tutorial video of which aims to guide a year six or seven student
through a body of work at a pace at which the student feels comfortable.
Hopefully, if the objective was met, the experience of viewing and working
from the animation video would be one of enjoyment, acknowledgement, and,
assurance for the participant. This tool has the potential to foster these
great attributes by modifying a
traditional study guide found in the form of a
hand-out.
As previous posts in
this blog indicate, for the purposes of these assessment tasks I have made up
an acronym, SOCLE: Student Online
Collaborative Learning Environment, to express a way of viewing the interactive
manner in which the content generation tools can be explored. The
video created this week serves as a tutorial for a performance text work unit
of a year six or seven English course examining text of types. For those
children needing support in this area the overlap in study content allows for
consolidation of many linguistically intricate concepts that may go unresolved
without proper attention. I feel the modifying
ability of GoAnimate to
simultaneously incorporate a variety of media allows for an increased chance of
a student developing the skills required for effective conceptual awareness. A
task of which can be accommodated by the stimulation and connection to higher
pattern thinking inside daily events - a line of thought supported by Susan A
Miller in her article contribution to “How
Abstract Thinking Works” (Miller. S, 2005) For example, the ability to
immediately and effectively illustrate an abstract idea once primarily
associated with textual or verbal explanation by pulling relevant assets
(pictures, imagery, sound etc.) together successfully exhibits as an amazing modification level of technology, and, in
my view, definitely has a place in aiding cross-curricular KLA coverage. When accounting the effective message conveying,
economic, productive, and, sequencing power of the visually luscious animation
tool GoAnimate far out-performs many media when
assessed individually. The facility being at the fingertips of any literate
person at a computer partnered with the genuine ease of production makes the GoAnimate tool technology an excellent
modification on education video resource. It may not be redefining very much in my video example, however, there will sure be redefinition potentiality awaiting the
domain of student or teacher creativity to hybridize with any allegory-carrying
asset of any KLA such as The Arts.
Appendix
1)
Literacy
Creating texts
Use
a range of software, including word processing programs, to confidently create, edit and publish written and multimodal texts (ACELY1728) 4
ACARA: ENGLISH, Year 7
References
1Taken directly from website, accessed 19 March, 2014:
http://www.nap.edu/netsafekids/pro_set_internet.html
2Taken directly from website, accessed 19 March, 2014:
https://en.wikipedia.org/wiki/Creative_Commons_license
3Attribution
example: Attribution, image credit: screenshot
image from http://goanimate.com/videomaker/full/editcheck/
4Taken directly from website, accessed 19 March, 2014:
http://www.australiancurriculum.edu.au/english/Curriculum/F-10#level7
- Miller S. A. (2005). Early
Childhood Today. Jan/Feb2005, Vol. 19
Issue 4, p45-47. 3p.
Thank you for reading my reflection.
Good Energy !!
Zteven Whitty
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Great post Zteven
ReplyDeleteI enjoyed exploring your ideas and technical expertise.
The SAMR scaffolding supported excellent thinking around curriculum intent.
I did find problems with the video which wouldn't play. Not sure why.
Also got lost in the wiki access.
You are modelling the out there thinking that makes students engage. Well done.
Hi Zteven,
ReplyDeletenice work. I enjoyed watching your animation in class and how good is your PMI node map?! I'll have to check that out further.
Geoff
Thank you, amazing Geoff !!
Delete