Assessment Task #6
REFLECTION 6 WEEK 6 – Reflection Synopsis...
Zteven Whitty
This reflection regards the nascent thoughts hovering the latitude
of material that have surfaced over a series of several inquiries. To both
gage and refine a procedure for appraising this material – of which centred on
web 2.0 technologies (a.k.a. ICT tools) – various engagement activities
were evaluated upon their digital and non-digital pedagogical potential to
satisfy or even confront recognized learning theory boundaries. This took place alongside
considering the ethics related to their use in a primary education context. The
appraisal method used for the inquiries entailed judging a range of web tools
on their ability to foster SAMR Modelling into their conveyance of
learning content, and, their ability to scaffold Bloom’s Taxonomical Hierarchy into
their posturing of learning content. Further information and glossary found at
synopsis end (please see appendices 1
& 2).
In a recent address to CQUniversity on the notion of learning gains Professor Emeritus, Royce
Sadler, marks on the importance of recognising
how competency based assessments or activities can possible limit the learning gains made by students if their orchestration is poorly grasped.1 I acknowledge this assertion as being
extremely significant as a result of shifting mainstream pedagogues. Online learning
presents many wonderful avenues of pedagogical profitability, however, currently,
I would strongly hesitate to fully entrust that these avenues will securely
lead students to generate an individual cognitive acumen due to a lack in focus
on fundamental content apprehension.
...Minimizing word-counts is cool.
...So, too, is attribution2
1 Enhancement Technologies.
The tools demonstrated supplemented or augmented change with no to little functional improvement to an original
objective. These include tools such as YouTube, Pixlr, 123RF,
Weebley or any autonomously created information website.
Learning with these tools is didactic and rote as task outcomes are prearranged
for students. One would be correct to
consider video or image online bank or editing tools like the aforementioned and autonomously administered websites as possibly augmentative yet definitely non-collaborative, technological applications. However,
I feel they still serve a vital cognitivist
role by housing useful knowledge from which to store, compare, contrast,
comprehend, source, apprehend, and, improve upon proficiency and good-old-fashioned-behaviourist-know-how. I certainly use proficiency when I continue to maintain the informative yet non-transformative website for my small dance
business that I created many years ago, ZtevenWhittyDance.
2 Transformative Technologies.
These tools demonstrated
modified or redefined change with noticeable functional improvement to
an original objective. These include tools such as Blogger, Wikispaces,
GoAnimate,
emaze and Tiki-Toki.
Also, interchangeable tools such as Spicynodes and MindMeister, where information
might be accessed pre-arranged for the comprehension of individuals yet also be
accessed collaboratively for the synthesis by peer networks.
Learning with these tools is efficient as time investments and the mercurial engaging nature of the activities complement the attention spans of students. Here, students are met with rewarding learning gains. Redesigning the delivery platform of an activity allows for the creation of new task – a sense of hyper-connected-meta-functionality. I would like to make use of collaborative social constructivism to empower the confidence levels of community-minded members.
Learning with these tools is efficient as time investments and the mercurial engaging nature of the activities complement the attention spans of students. Here, students are met with rewarding learning gains. Redesigning the delivery platform of an activity allows for the creation of new task – a sense of hyper-connected-meta-functionality. I would like to make use of collaborative social constructivism to empower the confidence levels of community-minded members.
3 Relevant Ethical Insights.
Safety
These inquires have made
it blistering clear that many implications encircle the safety of teachers,
students and all incidental people involved with a learning site or event. Imperative aspects I encountered were; to ensure upon written copies of everything to do with any anticipated use of delicate or sensitive assets e.g.: identifiable pictures of students, personal details of students etc; in the event of reporting an incident, do so through the appropriate chain of accountable staffs, and; to
collect or ensure student assent to policies put in place by a school is verified before
commencing any online activity like in the example of a school ICT policy featured here.
Lawfully
Operating within the parameters of the law should be a precedent set and demonstrated by all teachers, regardless of circumstance. Fortunately resource abounds for issue regarding online legal conduct. Important issues such as copyright infringement, attribution etiquette, website monetization, and, learning institute permissions can be consulted with ease via a simple search engine entry of their objective topic, or, via information supplied by a participating affiliation or service provider like in the example of GoAnimate featured here.
Ethically
I feel it would serve well for a teacher - who intends to expect their students to uphold positive values and beliefs for online ethical conduct - to establish a sense of envelopment and overflow from non-digital ethical culture into digital ethical culture like in the example proposed here by Linda Starr in her article "Tools for Teaching Cyber Ethics" featured here.
4 Relevant Pedagogical
Insights.
Admirations:
Technologies like those used in this series of reflections have the
ability to commit young students to an affirmative position on study. In
addition to facilitating access to get work done anywhere in many forms and on
a range of devices, students are provided learning scenarios complemented with a
sense of self-navigation. A social constructivist collaborative based learning scenario like the example with which I experimented here in emaze with, Bangarra Mutton Birds, opens and caters for multiple learning sites. They do this through redesigning an objective, and, by platforming compound positive learning experiences among students through peer feedback and group cohesion. All amounting to very admirable traits of which I would indeed consider worthy of employing.
Concerns:
A point of increasing social constructivist,
mediatisation of youth scrutiny faculties is amounting at an alarming rate. I
find this worrying as other faculties relating to discernment and judgement are
receiving decreased attention. It can be easier, sometimes, to follow the
crowd. A connectivist, competency based learning scenario like
the example with which I experimented here in Tiki-Toki with, MOOSECLUMPS PoemTrail, might attribute excellent scaffold spaces for high-level thinking,
however, elucidates this concern well. Any student could easily copy the
responses of other students. So, when devising activities I feel I need to try
to make activity responses call for social
construction with an individualized perspective layered in as much as
possible. As in, at the very least, base the tense or mode of an activity response
in such a context that demands of a student some form of personal positioning
on the stimulus.
Inquiry Summation
To concisely condense how the queried material
has influenced my many significant concepts and appreciations that are
currently providing some coagulation to my continually forming digital and
non-digital pedagogue is challenging. However, I assert split intuition towards the use of ICT in a primary school classroom setting at this
stage of my forming an ideal digital pedagogue in their implementation for learning design. This design would be guided by curriculum and assessment requirements set by ACARA. All together, they inspire me to approach change with both professional caution and to accept indications of rewarding and appealing pedagogical orchestrations on positive continual technological shifts. A shift can be read as a
prelude to change. I hope that with any pedagogical changes I make - I keep
some old, good stuff.
Appendix
1)
SUBSTITUTION
Activity definition: a demonstration of topic knowledge in response to an activity.
AUGMENTATION
Activity definition: an interpretative or reflective response to an activity of which calls for added comprehension, and, the application of extended concept avenues.
MODIFICATION
Activity definition: a demonstration of topic analysis in response to an activity.
REDEFINITION
Activity definition: an investigative or diagnostic response to an activity of which calls for added evaluation and, the synthesis of extended concept avenues.
Activity definition: a demonstration of topic analysis in response to an activity.
REDEFINITION
Activity definition: an investigative or diagnostic response to an activity of which calls for added evaluation and, the synthesis of extended concept avenues.
2)

Image Credit3
Glossary
ICT:
Information
Computer
Technologies
Website Monetization:4
- is the process of converting existing traffic being sent to a particular website into revenue. The most popular ways of monetizing a website are by implementing Pay per click (PPC) and Cost per impression(CPI/CPM) advertising.
Mediatisation:5
- is a theory which argues that it is the media which shapes and frames the processes and discourse of political communication as well as the society in which that communication takes place.
ACARA:6
- is a the Australian Curriculum, Assessment and Reporting Authority.
References
1Taken indirectly from presentation, accessed 08 April, 2014:
Royce Sadler.
2Attribution example: Attribution, image credit: screenshot edited image from
https://www.blogger.com/blogger.g?blogID=6628111162550924093#editor/target=post;postID=3148035416923174249;onPublishedMenu=allposts;onClosedMenu=allposts;postNum=0;src=link
3Attribution example: Attribution, image credit: image from
http://w3.unisa.edu.au/gradquals/staff/program/blooms.asp
4Attribution example: Definition, quote credit: quote taken directly from
http://en.wikipedia.org/wiki/Website_monetisation
5Attribution example: Definition, quote credit: quote taken directly from
http://knowledge.sagepub.com/view/key-concepts-in-political-communication/n29.xml
6Attribution example: Definition, quote credit: quote taken directly from
http://www.acara.edu.au/curriculum/curriculum.html
6Attribution example: Definition, quote credit: quote taken directly from
http://www.acara.edu.au/curriculum/curriculum.html
- Starr L. (2003). Education World - Tools for Teaching Cyber Ethics. Retrieved from: http://www.educationworld.com/a_tech/tech/tech055.shtml
Thank you for reading my reflective synopsis.
Good Energy !!
Zteven Whitty
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